Space Racer
Immersive space racing game with endless runner mechanics and engaging gameplay

Project Overview
I created Space Racer as a high-speed sci-fi racing game set in the year 2200, when Earth has become uninhabitable and humanity's last hope lies in reaching a new habitable planet. Players navigate through perilous asteroid fields in an endless runner format, trying to travel as far as possible without hitting obstacles.
I implemented a health system starting at 100%, plasma shooting mechanics to destroy asteroids, boss battles every 10,000 km, rare wormholes that accelerate progress, and various power-ups. For the visual design, I created an appealing space environment with dynamic asteroid shapes and an engaging soundtrack for a thrilling experience.
I developed the game using Unity, combining fast-paced action with an engaging backstory to create an immersive gaming experience.
Key Features
Endless Runner
Travel as far as possible through space avoiding asteroids
Combat System
Destroy asteroids with plasma shots using the spacebar
Boss Battles
Face larger spaceships every 10,000 km
Power-ups
Collect shields, time slowing, and speed boosts
Technologies
Project Insights
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